Sonic the Hedgehog (2020) Review

A LOVE LETTER TO SONIC FANS Making a video game movie is hard. Ya gotta appeal to fans who already have expectations on what makes the games cool to them while being entertaining (and make sense) to the general public. Sonic the Hedgehog juggles all this with a smile and a wink. Its charming, has […]

Ministry of Broadcast Review

PLAYED ON: Windows 10, Bootcamp via Macbook Pro (mid 2012) PLATFORM: Steam How far would you go just for victory? Are you able to commit to your goals from start to finish without losing your soul? Can crows talk? Ministry of Broadcast poses those questions while delivering a humorous and engaging experience. The game is […]

Theory: WHAT would people want to play in games?

Here we are, at perhaps the final chapter on this matter. Let’s review: I proposed that when people feel sad and lonely, interacting with people helps lighten the load. In reality and in games. Well, what happens to those who don’t have the courage to speak up? How do they cope? Taking into account on everything […]

Theory: HOW will people play games?

“Whuh? Huh? How will people play games?” “Well… with their phones, Alex!” I’ll offer other perspective to consider. People will want to play games… with other people. Now, I hear some people going, “I dislike crowds!” Well yeah, me too. But I like my friends and enjoy their company.     Remember, my last blog […]

Theory: WHY do people play games?

So, many of us like to play games. “Because it’s fun!” Well, yeah, they are fun. But there are also other reasons why people play them. According to this book, Glued to Games, we play video games because they satisfy one of or all the core needs in our life. Competence Autonomy Relatedness     Competence is […]

Current skill set and Future plan ahead

Hello, hello. It’s been a while. I’ve been busy with my Final Year Project, of which I will share the juicy details soon. (like, early January 2017 soon) I have been tasked by my lecturer to share what my current set of skills, abilities, and interests are, as well as how I will use them […]

Entry #11 : The End of Time

Hello again. I am just about finished with my game prototype of my Doctor Who platformer. So, quick review of the entire project development: Entry # 7, the proposal of my design intention, in the most raw form possible. Entry # 8, the experimentation of shapes and the see if my visuals are solid enough […]

Entry #10 : Putting it all altogether now

DISCLAIMER: A large portion of the assets/images shown on this blog entry DO NOT belong to me, they are used for educational/entertainment purposes only. I do not plan to sell the finished product (please don’t sue me) Hello hello, everyone. Silhouette design, solid. Colour study, solid. Now, it’s time to put the details in but […]

Entry #9 : Colour Experiment

DISCLAIMER: A large portion of the assets/images shown on this blog entry DO NOT belong to me, they are used for educational/entertainment purposes only. I do not plan to sell the finished product (please don’t sue me) Hello, hello. Hope you have an exciting week. After receiving some feedback on my visual “silhouette” mock-up, I […]

Entry #8 : Silhouette Experiment

DISCLAIMER: A large portion of the assets/images shown on this blog entry DO NOT belong to me, they are used for educational/entertainment purposes only. I do not plan to sell the finished product (please don’t sue me) Hello again, everyone. Hope you have an exciting week. So… WHAT’S BEEN GOING ON WITH THE PLATFORMER PROJECT? […]