PORTFOLIO

RTM’s Roblox Game: Radio Day and Ramadan Event (2025)

Game Designer, Project Lead (GOAT Collectibles)

Tools Used: Roblox Studio, Google Drive, Final Cut Pro (Apple’s video editor)

For this project, I was tasked with leading a five-person team to create a fresh Roblox world for RTM. A digital space for their fans to play and interact with their favourite DJ characters, while exploring several iconic Malaysian landmarks.

Throughout the project, I was responsible for leading the team, coming up with various activities to engage players, writing RPG-type quests and dialogue, proactively testing the game build, and collaborating with programmers to fix issues.

I also met with the client regularly for updates and gathering feedback.

In addition, I created various promotional videos for RTM, one of which got featured on national TV (play from 12:35 to 13:25), so that’s a nice win.

Here’s another example of one of the videos I made for them.

Educational Mobile App Project (2023 – 2024)

Writer, Editor, Quality Assurance (GOAT Collectibles)

Tools Used: Google Drive, Draw.io, Unity, OBS Video Recorder

Another non-game development project I worked on was a mobile education app aimed at preschool students.

I was responsible for vetting the existing content, editing it for better flow, and creating several original video scripts and in-app game activities for the English and Science subjects. I noticed the project’s flow heavily needed direction, so I made several wireframes and flowcharts to steer the focus into a better product.

Throughout this project, I also took the initiative to check other subjects, such as Bahasa Malaysia and Math, for any errors or visual bugs. Whenever I found any, I coordinated quick fixes with the relevant teams.

Data Migration Web Project (2023 – 2024)

Business Analyst, Project Lead, Systems Designer (GOAT Collectibles)

Tools Used: Google Drive, Microsoft Teams, Draw.io (open source diagram creation tool)

Toward the end of 2022, I was reassigned to a non-game development project focused on database migration.

My main responsibility was to map out a complex, multi-nested legacy website into clear, readable documentation.

From there, I created a new flowchart to visualise and streamline their workflow. I also wrote numerous test cases, that was helpful for both the dev team during implementation and for end-users to follow when executing tasks.

On top of that, I met the client regularly for updates and feedback, and worked directly with their staff to conduct testing sessions.

Untitled Game Project (2022)

Game Designer (Collective Intelligence)

Tools Used: Google Drive, Unity, Final Cut Pro (Apple’s video editor)

When I first joined the company, I was tasked to create a point-and-click adventure game that took place in Malaysia during key moments in world history.

During this project, I designed the tutorial level, wrote the narrative of the game, and created some audio assets to be used in the level.

Mobile QR Escape Room – VIR CORP (2020)

Game Designer (Global Game Jam 2020)

Tools Used: Google Drive, Photoshop

VIR Corp is a portable AR escape room game. Players are tasked to find a cure sample from an abandoned bioweapon lab in the form of a letter and three hidden puzzle pages.

Solving all three puzzles reveals the final answer, leading to the game’s ending within a custom website.

I collaborated with a single programmer during this game jam. We came up with the puzzles and the overall narrative of the game.

If you’re curious about the game, it is still up on the Global Game Jam website.

Sony Picture’s Escape Room Experience (2018)

Game Designer (Outpost Productions)

Tools Used: Google Drive, Photoshop, various props

I was approached by a 3rd party during Comic Fiesta 2017. They saw my board game, and asked if I could create an escape room experience to promote Sony Picture’s Escape Room movie.

I designed this with my former team. I was responsible for planning the overall space of what sort of puzzles to use, and how it all flowed from start to finish. We had a public-ready playing experience by the time the Comic Fiesta 2018 came around.

During the event, I interacted with numerous convention goers, helped promote the movie, and gave out gifts to those who managed to solve the game within the time limit.

If you’re curious about the game itself, I gathered the documents and floor plan into this Google Drive link.

Board Game: Loot-O (2017)

Game Designer, Project Lead (UOW Malaysia / KDU)

Tools Used: Google Drive, Photoshop, Illustrator, lots of paper

Loot-O is a co-operative multiplayer board game that puts players in a jungle to find treasure. The idea was to put 4 players against the board with random tile pulls, persistent enemy pursuers, and a variety of traps.

This was my final year project during my game development studies at UOW Malaysia (formerly KDU). It took 6 months to complete, working alongside two talented artists.

I was responsible for the game’s overall design, creative direction, and vision. I tweaked the gameplay, tested every iteration on a weekly basis until the concept was fun on its own.

Once the core concept was solid, we shifted into production and launched the game for sale at Comic Fiesta 2017. (December 16 – 17)

We successfully sold out all game boxes during the event, a great win for the team!

If you’re curious about the game itself, I compiled everything into a Google Drive link.

Two folders. One shows the rule book, and the other folder shows what the physical product looks like.

Computer Game: Type or Die (2015)

Game Designer, Project Lead (UOW Malaysia / KDU)

Tools Used: Google Drive, Unity

Type or Die is a single-player typing game where players take on waves of zombies. Depending on the zombie, the word required to defeat them would range from simple words to longer, more complex ones.

Defeating enough enemies in a row would fill up a bar under the player that, once full, would allow them to summon an ability to clear all enemies on screen.

During this project, I originated the core concept and game direction. I was also responsible for level design, gameplay balancing, challenges, and documentation.

A team of 4 artists, 4 programmers, and I built this game within three months.

If you’re curious about the game itself, I compiled them into this Google Drive link. There are various documents and gameplay videos inside.